JOSEPH ANTHRAPER · LEAD PRODUCT & TRANSPORTATION DESIGNER

From the hull to the helm screen.

I design what people touch, see and trust on the water — the form, the interface, the brand — and I do the quieter work of getting designers and engineers to agree on how to build it.

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SELECTED WORK

One boat, two disciplines: the craft and the interface.

A solar-electric sightseeing catamaran, designed end to end — presented as two case studies: the physical and cross-functional design of the boat, and the digital product design of its helm.

Aft boarding deck of the solar-electric catamaran
CASE STUDY 01

The boat that had to disappear its own roof.

A hull that couldn't change. A view that couldn't be blocked. Engineers who weren't sold. How design, usability and a whiteboard resolved it — and shipped.

ResearchTransportation designHMI / dashboard UIBrandDesign–eng bridge
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The helm console in the bow
CASE STUDY 02

The helm, redesigned as a product.

One person pilots and hosts. The screen had to be readable in glare, drivable with one hand, and honest about a zero-emission drivetrain — so I built an interactive prototype you can steer.

Interaction designInformation architecturePrototypingDesign system
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ZONE ALERTS · SEVERITY
CASE STUDY 03 · DIGITAL PRODUCT

Kadal — a safety net for fishermen at sea.

A marine-safety web app for Kerala's coastal fishermen — designed for low-end phones, patchy signal and genuinely high stakes. My digital-product case study.

Product designUX researchAccessibilitySocial impact
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ONE DESIGN LANGUAGE, ACROSS A FAMILY OF HULLS

Weed harvester concept
Weed harvester
environmental · utility
Sightseeing day boat
Sightseeing day boat
flagship · 20 pax
Passenger ferry
Passenger ferry
high-capacity · transit
ABOUT

An engineer who designs, sitting between the studio and the shipyard.

Seven years across UX, product management and industrial design. I'm most useful where a beautiful idea meets a real constraint — a mould that already exists, a bulkhead that can't move, a build team on a deadline — and someone has to find the version that's both right and buildable. On this project that often meant translating between the people drawing it and the people welding it.

  • ROLE Lead Product & Transportation Designer
  • DISCIPLINE UX · Industrial · Brand · a bit of PM
  • M.DES MIT Institute of Design, Pune
  • PRODUCT MGMT Indian School of Business, Hyderabad
  • B.E. Mechanical Engineering, Anna University
  • BASED Bengaluru, India
CONTACT

Let's talk about hard, physical products.

JOSEPH ANTHRAPER — PORTFOLIODESIGNED & BUILT 2026